Thursday, 22 June 2017

22/06/17

Hey everyone,

Nothing too much to report lately; work has been steadily going on, mostly focused toward the adult animations as I know that's what people are chomping at the bit to see! As such the Anthro Rat is well under way in terms of the sprite animations and CG, the feral Rat, The Female Office Worker, etc. etc. Are all getting attention, and despite the newfound difficulty of such complex and fluid motions (for a self taught person such as myself) I think I'm managing to get in a lot of fun details like boob bouncing, clothing shifting etc. and learning to do so quicker!

...Things haven't gone as fast as I'd like them to have though, it's true; life has gotten in the way a bit more than usual, family health issues and such, and more recently one of my three cats who'd been with us 10 years was hit by a car, and I only found him a few days after the fact. I'm sure fellow pet and cat lovers will attest, things like this are kind of akin to losing a family member in some senses, and it's been pretty hard on the family to lose him. Pretty hard on my work ethic too, if I'm perfectly honest.

But things are still shaping up! The lucky thing about these sprite works is, you don't necessarily need to 'feel' it like you do when drawing something, you know? If I'm in a mood to draw things go pretty well for my skill level, lines sync up, work gets done quick; but if I'm not in the mood I cannot make anything go right, no flow whatsoever, as I'm sure a lot of you can relate to. But sprite animations are more...mechanical in nature. It's all mouse/keyboard stuff, all reliant on anatomy and positioning, and while a good mood and a good flow is very helpful in getting these sprites done, it isn't a detriment as such for me to not be in an artistic mood because I can simply focus on the mechanical element of the process.

Anyway sorry, rambling, I hope this gives some clarity as to why there's been relatively little progress of late. I'd like to keep as full a disclosure about my work and my life as I can while doing this so I can show you guys my commitment to getting this done and making a career out of making fun games for people to enjoy; that does of course mean letting you guys know when I don't quite step up to the mark like I should be, but I hope it shows my commitment to keeping you all in the loop :)

Thanks everyone, more soon to follow, and as I say a lot of it will be the 'juicy' parts of the content so with luck it'll be worth the wait :)

Wednesday, 24 May 2017

24/05/17

Wow, time really flies and all that!

I wanted to address a couple of things I've been thinking about in regard to the game, just so as I've gotten them out there; it may be evident by now but I'm not all that good at sharing the info regarding development as I really should be!

As work has trundled along and I've been speaking to some of my friends regarding the game, it occurred to me that I haven't really given out any story or context within the game, and that's something people might quite like to know; as such I've been writing out some little narrative bits and putting what I have in my head to paper (or word document, whichever). I'll be putting these up in a new section of this site once they're done to give everyone a taste of what I see the narrative being, so keep an eye out for that.

This also led to a discussion about the nature of what I'm creating, and whether I was really taking into account the fact that, at the end of the day, the game I'm creating isn't really going to be appreciated for it's plot or setting primarily; my view has always been that it's better to have for the sake of immersion either way, but this does run the risk of alienating one side of the audience to cater for the other, no matter which decision I make.

So my solution for now is this: I'll actually be making two separate versions of the game, one including all of the adult features that I know people are looking forward to and one simply containing the story and non-adult gameplay for those who would just like to see a furry platformer.

Now this does NOT mean that I'll be devoting more time and attention to one than the other, and as far as my intentions for coding and content go there's no real change in what will be done other than the 'grapple moves' initiated by enemies will be health-damaging ones rather than smutty ones.

The narrative and reasoning I've set up for this thing occuring to the player character can actually support both these versions quite well, I believe anyway, and I think with this direction in mind I can assure people that the focus I've always had for the game - namely to make it a fun, tight, interesting platformer - isn't going to be marred in anyone's eyes by the inclusion of sex and adult stuff.

I understand that some people may be put off even by the idea that an adult version exists, but I suppose I'm not going to be able to cater for them in the first place. I've found something I really want to do in my life now in making video games independently, and I can promise this isn't any sort of altering of quality or intent for the game, or indeed and kind of scaling back of the adult features I intend to add. This is intended as more of an assurance to everyone that my focus here is on making a good, fun game that can be enjoyed on its' own merit as well as having the option to enjoy some good adult fun in the same environment, if that's your thing.

Thanks a lot for reading, this decision has given me some great ideas to implement further down the line, but for now work continues steadily toward the first playable version of the game!

Monday, 20 March 2017

20/03/17

Hey everyone,


More animations completed and going at a steady pace; pretty soon I'll be working on the level design, which promises to be slightly more boring than the character animations but significantly less difficult, hopefully!

I'm going to take a bit of time to make this blog look a bit better, adding in a few sub-pages and showing off animation progress that way; with luck this will also solve some issues I've been having with linking images if I upload them directly to here!

As such, check back here some time if things aren't up already, but the site should be a little more interesting to those wanting to check out the game and what's going on with it of late!